Everything here applies to every player on this machine the moment you save (a player mid-hand picks it up at the end of the hand). Open the Live tab in a second window to watch the effect as they play.
Game style one switch that sets the machine's temper
The fastest way to tune how it feels. A preset writes the double-up controller and the target pay-back for you (the values appear greyed out below). Pick Custom to set every lever yourself.
Game basics bets, credits, which machine boots
Off: the whole stake leaves on DEAL (the original cabinet).
Auto-hold picks what the machine holds after the deal; the player can still CANCEL and choose.
Pace & feel speed, pauses, animation โ applies to everyone
Players complained the page flipped before they could read a losing hand: Losing hand stays is that pause. All pauses are multiplied by the Speed setting (slow ร1.6 ยท normal ร1 ยท fast ร0.6 ยท instant 0).
Sound & music applies to everyone; players can only mute their own device
Look cards, name on the table
Double-up rules the High / Low game after a win
What the player may do in the double. How often they win it is decided by the Game style above (or the controller in Custom).
Limits (from the original: max win / machine full)
Advanced ยท Double-up controller the machine's mood โ set by the Game style unless Custom
The original is not random in the double. The machine cycles through moods: cold (it takes), hot (it gives back a streak), stubborn (after a crash). Each mood has its own chances. Natural odds share is the simplest lever: the fraction of risky guesses that follow the real card odds (a 3 โ HIGH wins 11 times in 12) instead of the mood. The RTP governor bends every chance here toward the target pay-back.
Advanced ยท RTP governor keeps the whole machine at target ยฑ tolerance
The master loop above the controller. It watches the recent pay-back (last horizon games) and the lifetime pay-back, and leans every lever tighter or looser so the machine lands inside target ยฑ tolerance without being predictable (dither adds randomness). The Game style sets the target; the rest rarely needs touching.
Cash governor โ the REAL percentage
What actually matters: credits cashed out รท credits loaded, across all players over the last days (credits still in play count as if cashed out). Above target โ every machine tightens; below โ loosens. This is the number the machine is programmed to hit on turnover, whoever wins. The coin governor above only keeps each session smooth.
Star Hunt this variant โ stars, the hunt, free games, pots
Stars land on cards; the trigger count opens the hunt (High/Low for free games), free wins are multiplied into the star pot, the pot goes to the double. Star odds never reach a player's browser.
Progressive pots and must-hit-by
progressive: grows by "+ / game" from "start" up to "max" (wrap = restart at start). fixed: always pays the fixed amount. must hit by: guaranteed to pay before the pot reaches this value.
Pay table & RTP check ร bet unit
Base-game pay-back comes from this table; the double-up and the governor shape the rest. Measure runs thousands of hands on the server with the auto-hold strategy.
โ
Engagement devices industry retention techniques โ each switchable
Levels, missions, streak badges, near-miss highlights, celebrated small wins, auto-play. Play money โ but these are the real industry levers; turn off what you find manipulative.
Advanced ยท Player profile the machine reads the play style and adapts
After a few games the machine classifies the player (gambler, banker, hunter, grinder, balanced) and biases the lever that type responds to โ always inside the governor's budget. The archetype is visible in Meters and Players.
Machine room numbered machines, the lobby, chat
On: players land in a lobby with numbered machines, each preloaded with one game they cannot change. A machine is empty or occupied by one player; anyone may watch. Leaving a machine moves the credits to the player's account; the machine keeps its counters, mood and pots for the next player. Big wins are announced in the lobby chat. Off: the old single-machine flow (GAME button switches games).
Machines
Numbers are the labels players see. Removing an occupied machine signs the player off at the next save.
Cash & codes how credits enter and leave
On: a new player starts with 0 credits and must LOAD a code you generated (Cash tab); CASH OUT empties the credit and is recorded. Off: everyone starts with the starting credits and the buttons disappear.
Accounts & login phone number + WhatsApp code
Players register with their phone number and receive a one-time code on WhatsApp. Four ways to send it: your own phone (scan a QR code once, like WhatsApp Web โ the code comes from your number), the official Meta Cloud API (phone number id, permanent token, WABA id; submit the authentication template from here and use it once approved), Twilio, or manual (nothing is sent; the code appears in the Players tab for you to pass on). Credentials and the WhatsApp link are stored on the server, never in the app, and players never see which method is used.
Link a WhatsApp account the way WhatsApp Web does: open WhatsApp on the phone โ Linked devices โ Link a device โ scan. Codes are then sent from that number. The link survives restarts; unlink from the phone or here.
Operator access PIN and the secret way into this page
There is no settings button any more. On a keyboard type the key combo; on a touch screen tap the CREDIT counter the set number of times within the window; on the Raspberry Pi set a hotkey for the SETTINGS button. The PIN is always asked after that.
Change the PIN
Stored hashed on the server. The deploy-time PIN only seeds the first one.